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Companies using Spine Animation

We have data on 278 companies that use Spine Animation. The companies using Spine Animation are most often found in United States and in the Computer Games industry. Spine Animation is most often used by companies with 10-50 employees and 1M-10M dollars in revenue. Our data for Spine Animation usage goes back as far as 4 years and 8 months.

If you’re interested in the companies that use Spine Animation, you may want to check out Maxon Cinema 4D and ZBrush as well.

Who uses Spine Animation?

Some of the companies that use Spine Animation include:
Company Upwork Global Inc.,
Website upwork.com
Country United States
Revenue 200M-1000M
Company Size 500-1000
Company Amazon.com, Inc.
Website amazon.com
Country United States
Revenue >1000M
Company Size >10000
Company N-iX
Website n-ix.com
Country Ukraine
Revenue 200M-1000M
Company Size 1000-5000
Company Homer
Website homer.nyc
Country United States
Revenue 0M-1M
Company Size 1-10
Company VT Netzwelt
Website vtnetzwelt.com
Country India
Revenue 10M-50M
Company Size 50-200

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Spine Animation Market Share and Competitors in 3D Computer Graphics

We use the best indexing techniques combined with advanced data science to monitor the market share of over 15,000 technology products, including 3D Computer Graphics. By scanning billions of public documents, we are able to collect deep insights on every company, with over 100 data fields per company at an average. In the 3D Computer Graphics category, Spine Animation has a market share of about 0.7%. Other major and competing products in this category include:

Spine Animation
3D Computer Graphics
Spine Animation market share in 3D Computer Graphics is about 0.72%
278
Companies using Spine Animation
3D Computer Graphics
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    What is Spine Animation?

    Spine Animation is a 2D skeletal animation tool for game development and other animation projects. It provides a workflow and tools for creating, redefining 2D animation and for integrating it into games.

    Top Industries that use Spine Animation

    Looking at Spine Animation customers by industry, we find that Computer Games (32%), Information Technology and Services (11%), Computer Software (10%), Gambling & Casinos (7%) and Entertainment (6%) are the largest segments.

    Companies using Spine Animation - Distribution by industry

    Top Countries that use Spine Animation

    33% of Spine Animation customers are in United States, 7% are in India and 6% are in United Kingdom.

    Spine Animation customers by country

    Distribution of companies that use Spine Animation based on company size (Employees)

    Of all the customers that are using Spine Animation, 40% are small (<50 employees), 45% are medium-sized and 12% are large (>1000 employees).

    Companies using Spine Animation, by size (number of employees)

    Distribution of companies that use Spine Animation based on company size (Revenue)

    Of all the customers that are using Spine Animation, a majority (67%) are small (<$50M), 15% are large (>$1000M) and 9% are medium-sized.

    Spine Animation clients - distribution by company revenue

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