We have data on 7,812 companies that use ZBrush. The companies using ZBrush are most often found in United States and in the Computer Games industry. ZBrush is most often used by companies with 10-50 employees and 1M-10M dollars in revenue. Our data for ZBrush usage goes back as far as 7 years and 7 months.
|Company||California State University, Stanislaus|
|Company||Blackfriars Insurance Brokers Ltd|
We use the best indexing techniques combined with advanced data science to monitor the market share of over 15,000 technology products, including Graphics & Photo Editing. By scanning billions of public documents, we are able to collect deep insights on every company, with over 100 data fields per company at an average. In the Graphics & Photo Editing category, ZBrush has a market share of about 0.7%. Other major and competing products in this category include:
ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting.
Looking at ZBrush customers by industry, we find that Computer Games (14%), Higher Education (10%), Computer Software (7%), Information Technology and Services (6%), Entertainment (6%) and Media Production (6%) are the largest segments.
44% of ZBrush customers are in United States, 10% are in United Kingdom, 6% are in Canada and 6% are in India.
Of all the customers that are using ZBrush, 40% are small (<50 employees), 39% are medium-sized and 20% are large (>1000 employees).
Of all the customers that are using ZBrush, a majority (69%) are small (<$50M), 18% are large (>$1000M) and 7% are medium-sized.