We have data on 9 companies that use Silo. The companies using Silo are most often found in United States and in the Computer Games industry. Silo is most often used by companies with 500-1000 employees and 10M-50M dollars in revenue. Our data for Silo usage goes back as far as 6 years and 1 months.
If you’re interested in the companies that use Silo, you may want to check out Maxon Cinema 4D and ZBrush as well.
Company | Etteplan |
Website | etteplan.com |
Country | Sweden |
Revenue | 200M-1000M |
Company Size | 1000-5000 |
Company | Quicksilver Software, Inc. |
Website | quicksilver.com |
Country | United States |
Revenue | 1M-10M |
Company Size | 10-50 |
Company | St. Joan Antida High School |
Website | saintjoanantida.org |
Country | United States |
Revenue | 0M-1M |
Company Size | 50-200 |
Company | CDI Contractors |
Website | cdicon.com |
Country | United States |
Revenue | 50M-100M |
Company Size | 200-500 |
Company | Clyde Bergemann |
Website | cbpg.com |
Country | United States |
Revenue | >1000M |
Company Size | 200-500 |
Company | Website | Country | Revenue | Company Size |
---|---|---|---|---|
Etteplan | etteplan.com | Sweden | 200M-1000M | 1000-5000 |
Quicksilver Software, Inc. | quicksilver.com | United States | 1M-10M | 10-50 |
St. Joan Antida High School | saintjoanantida.org | United States | 0M-1M | 50-200 |
CDI Contractors | cdicon.com | United States | 50M-100M | 200-500 |
Clyde Bergemann | cbpg.com | United States | >1000M | 200-500 |
We use the best indexing techniques combined with advanced data science to monitor the market share of over 15,000 technology products, including 3D Computer Graphics. By scanning billions of public documents, we are able to collect deep insights on every company, with over 100 data fields per company at an average. In the 3D Computer Graphics category, Silo has a market share of about 0.1%. Other major and competing products in this category include:
Silo 2 is a focused 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas.
Looking at Silo customers by industry, we find that Computer Games (14%) is the largest segment.
41% of Silo customers are in United States and 16% are in United Kingdom.
Of all the customers that are using Silo, 4% are small (<50 employees), 32% are medium-sized and 2% are large (>1000 employees).
Of all the customers that are using Silo, 30% are small (<$50M), 0% are medium-sized and 0% are large (>$1000M).