We have data on 74 companies that use Houdini. The companies using Houdini are most often found in United States and in the Computer Software industry. Houdini is most often used by companies with 10-50 employees and 1M-10M dollars in revenue. Our data for Houdini usage goes back as far as 4 years and 5 months.
|Company||Andrews Sporting Goods, Inc.|
|Company||Double Negative Ltd.|
|Company||Miami Dade College|
|Company||Community College of Philadelphia|
|FUSEFX, INC||fusefx.com||United States||50M-100M||200-500|
|Andrews Sporting Goods, Inc.||turners.com||United States||1M-10M||10-50|
|Double Negative Ltd.||dneg.com||United Kingdom||100M-200M||1000-5000|
|Miami Dade College||mdc.edu||United States||200M-1000M||1000-5000|
|Community College of Philadelphia||ccp.edu||United States||100M-200M||1000-5000|
We use the best indexing techniques combined with advanced data science to monitor the market share of over 15,000 technology products, including 3D Computer Graphics. By scanning billions of public documents, we are able to collect deep insights on every company, with over 100 data fields per company at an average. In the 3D Computer Graphics category, Houdini has a market share of about 0.6%. Other major and competing products in this category include:
SideFX develops Houdini, a 3D animation and visual effects software for use in film, commercials and video games.
Looking at Houdini customers by industry, we find that Computer Software (11%), Animation (10%), Higher Education (10%), Entertainment (7%), Media Production (7%) and Motion Pictures and Film (6%) are the largest segments.
52% of Houdini customers are in United States and 14% are in United Kingdom.
Of all the customers that are using Houdini, 32% are small (<50 employees), 34% are medium-sized and 24% are large (>1000 employees).
Of all the customers that are using Houdini, 43% are small (<$50M), 17% are medium-sized and 26% are large (>$1000M).