We have data on 197 companies that use Houdini. The companies using Houdini are most often found in United States and in the Media Production industry. Houdini is most often used by companies with 10-50 employees and 1M-10M dollars in revenue. Our data for Houdini usage goes back as far as 7 years and 4 months.
If you’re interested in the companies that use Houdini, you may want to check out Maxon Cinema 4D and ZBrush as well.
Company | Amazon.com, Inc. |
Website | amazon.com |
Country | United States |
Revenue | >1000M |
Company Size | >10000 |
Company | Luxoft |
Website | luxoft.com |
Country | Switzerland |
Revenue | 200M-1000M |
Company Size | >10000 |
Company | Treyarch |
Website | treyarch.com |
Country | United States |
Revenue | >1000M |
Company Size | 5000-10000 |
Company | Northrop Grumman Corporation |
Website | northropgrumman.com |
Country | United States |
Revenue | >1000M |
Company Size | >10000 |
Company | Rodeo FX |
Website | rodeofx.com |
Country | Canada |
Revenue | 200M-1000M |
Company Size | 500-1000 |
Company | Website | Country | Revenue | Company Size |
---|---|---|---|---|
Amazon.com, Inc. | amazon.com | United States | >1000M | >10000 |
Luxoft | luxoft.com | Switzerland | 200M-1000M | >10000 |
Treyarch | treyarch.com | United States | >1000M | 5000-10000 |
Northrop Grumman Corporation | northropgrumman.com | United States | >1000M | >10000 |
Rodeo FX | rodeofx.com | Canada | 200M-1000M | 500-1000 |
We use the best indexing techniques combined with advanced data science to monitor the market share of over 15,000 technology products, including 3D Computer Graphics. By scanning billions of public documents, we are able to collect deep insights on every company, with over 100 data fields per company at an average. In the 3D Computer Graphics category, Houdini has a market share of about 0.5%. Other major and competing products in this category include:
SideFX develops Houdini, a 3D animation and visual effects software for use in film, commercials and video games.
Looking at Houdini customers by industry, we find that Media Production (15%), Higher Education (10%), Computer Games (10%), Entertainment (9%), Animation (6%) and Computer Software (6%) are the largest segments.
42% of Houdini customers are in United States, 8% are in United Kingdom and 8% are in Canada.
Of all the customers that are using Houdini, 35% are small (<50 employees), 34% are medium-sized and 29% are large (>1000 employees).
Of all the customers that are using Houdini, a majority (53%) are small (<$50M), 29% are large (>$1000M) and 7% are medium-sized.