We have data on 1,208 companies that use Blender. The companies using Blender are most often found in United States and in the Higher Education industry. Blender is most often used by companies with 10-50 employees and 1M-10M dollars in revenue. Our data for Blender usage goes back as far as 7 years and 3 months.
If you’re interested in the companies that use Blender, you may want to check out Maxon Cinema 4D and ZBrush as well.
Company | Axelerant |
Website | axelerant.com |
Country | United States |
Revenue | 1M-10M |
Company Size | 200-500 |
Company | Accenture PLC |
Website | accenture.com |
Country | Ireland |
Revenue | >1000M |
Company Size | >10000 |
Company | Cognizant Technology Solutions Corp |
Website | cognizant.com |
Country | United States |
Revenue | >1000M |
Company Size | >10000 |
Company | University of Arizona |
Website | arizona.edu |
Country | United States |
Revenue | >1000M |
Company Size | >10000 |
Company | Udemy |
Website | udemy.com |
Country | United States |
Revenue | 200M-1000M |
Company Size | 1000-5000 |
Company | Website | Country | Revenue | Company Size |
---|---|---|---|---|
Axelerant | axelerant.com | United States | 1M-10M | 200-500 |
Accenture PLC | accenture.com | Ireland | >1000M | >10000 |
Cognizant Technology Solutions Corp | cognizant.com | United States | >1000M | >10000 |
University of Arizona | arizona.edu | United States | >1000M | >10000 |
Udemy | udemy.com | United States | 200M-1000M | 1000-5000 |
We use the best indexing techniques combined with advanced data science to monitor the market share of over 15,000 technology products, including 3D Computer Graphics. By scanning billions of public documents, we are able to collect deep insights on every company, with over 100 data fields per company at an average. In the 3D Computer Graphics category, Blender has a market share of about 3.1%. Other major and competing products in this category include:
Blender is an open source 3D creation suite that supports the 3D pipeline, modeling, rigging, animation, simulation, rendering, compositing, and motion tracking, video editing, and game creation.
Looking at Blender customers by industry, we find that Higher Education (17%), Computer Software (8%), Information Technology and Services (7%) and Education Management (6%) are the largest segments.
41% of Blender customers are in United States, 8% are in United Kingdom and 7% are in India.
Of all the customers that are using Blender, 32% are small (<50 employees), 31% are medium-sized and 36% are large (>1000 employees).
Of all the customers that are using Blender, a majority (51%) are small (<$50M), 32% are large (>$1000M) and 10% are medium-sized.