We have data on 20 companies that use Apple ARKit. The companies using Apple ARKit are most often found in United States and in the Computer Software industry. Apple ARKit is most often used by companies with >10000 employees and >1000M dollars in revenue. Our data for Apple ARKit usage goes back as far as 2 years and 2 months.
If you’re interested in the companies that use Apple ARKit, you may want to check out Maxon Cinema 4D and ZBrush as well.
Company | Unity Technologies |
Website | unity.com |
Country | United States |
Revenue | >1000M |
Company Size | 5000-10000 |
Company | Niantic |
Website | nianticlabs.com |
Country | United States |
Revenue | 200M-1000M |
Company Size | 1000-5000 |
Company | Walmart Inc |
Website | walmart.com |
Country | United States |
Revenue | >1000M |
Company Size | >10000 |
Company | BBC Global News Limited |
Website | bbc.co.uk |
Country | France |
Revenue | >1000M |
Company Size | >10000 |
Company | Grab |
Website | grab.com |
Country | United States |
Revenue | >1000M |
Company Size | >10000 |
Company | Website | Country | Revenue | Company Size |
---|---|---|---|---|
Unity Technologies | unity.com | United States | >1000M | 5000-10000 |
Niantic | nianticlabs.com | United States | 200M-1000M | 1000-5000 |
Walmart Inc | walmart.com | United States | >1000M | >10000 |
BBC Global News Limited | bbc.co.uk | France | >1000M | >10000 |
Grab | grab.com | United States | >1000M | >10000 |
We use the best indexing techniques combined with advanced data science to monitor the market share of over 15,000 technology products, including 3D Computer Graphics. By scanning billions of public documents, we are able to collect deep insights on every company, with over 100 data fields per company at an average. In the 3D Computer Graphics category, Apple ARKit has a market share of about 0.1%. Other major and competing products in this category include:
Apple ARKit is a AR (Augmented Reality) software solution that combines device motion tracking, camera scene capture, advanced scene processing and display conveniences to simplify the task of building an AR experience.
Looking at Apple ARKit customers by industry, we find that Computer Software (25%), Information Technology and Services (16%), Higher Education (6%) and Entertainment (6%) are the largest segments.
35% of Apple ARKit customers are in United States, 5% are in France and 5% are in Australia.
Of all the customers that are using Apple ARKit, 27% are small (<50 employees), 7% are medium-sized and 38% are large (>1000 employees).
Of all the customers that are using Apple ARKit, 37% are small (<$50M), 0% are medium-sized and 42% are large (>$1000M).