We have data on 284 companies that use FumeFX. The companies using FumeFX are most often found in United States and in the Computer Software industry. FumeFX is most often used by companies with 10-50 employees and 1M-10M dollars in revenue. Our data for FumeFX usage goes back as far as 4 years and 4 months.
|Company||Ubisoft Entertainment SA|
|Company||Riot Games, Inc.|
|Company||Digital Bananas Technology|
|Company||Economic Modeling LLC|
|HI-REZ STUDIOS||hirezstudios.com||United States||50M-100M||200-500|
|Ubisoft Entertainment SA||ubisoft.com||France||>1000M||>10000|
|Riot Games, Inc.||riotgames.com||United States||200M-1000M||1000-5000|
|Digital Bananas Technology||digitalbananas.co.uk||United Kingdom||10M-50M||200-500|
|Economic Modeling LLC||economicmodeling.com||United States||10M-50M||50-200|
We use the best indexing techniques combined with advanced data science to monitor the market share of over 15,000 technology products, including Computer-aided Design & Engineering. By scanning billions of public documents, we are able to collect deep insights on every company, with over 100 data fields per company at an average. In the Computer-aided Design & Engineering category, FumeFX has a market share of about 0.1%. Other major and competing products in this category include:
FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.
Looking at FumeFX customers by industry, we find that Computer Software (19%), Motion Pictures and Film (12%), Media Production (10%), Animation (10%) and Entertainment (5%) are the largest segments.
41% of FumeFX customers are in United States, 12% are in United Kingdom, 7% are in Canada and 6% are in France.
Of all the customers that are using FumeFX, 40% are small (<50 employees), 42% are medium-sized and 14% are large (>1000 employees).
Of all the customers that are using FumeFX, a majority (73%) are small (<$50M), 7% are large (>$1000M) and 13% are medium-sized.