We have data on 557 companies that use Autodesk MotionBuilder. The companies using Autodesk MotionBuilder are most often found in United States and in the Computer Software industry. Autodesk MotionBuilder is most often used by companies with 10-50 employees and 1M-10M dollars in revenue. Our data for Autodesk MotionBuilder usage goes back as far as 4 years.
|Capcom Game Studio Vancouver, Inc.||capcomvancouver.com||Canada||10M-50M||200-500|
|Sucker Punch Productions, L.L.C.||suckerpunch.com||United States||200M-1000M||1000-5000|
|MYMIC LLC||mymic.net||United States||10M-50M||50-200|
|The Third Floor, Inc.||thethirdfloorinc.com||United States||50M-100M||200-500|
|FUSEFX, INC||fusefx.com||United States||50M-100M||200-500|
We use the best scanning techniques combined with advanced data science to monitor the market share of over 5,000 technology products, including Video Production & Publishing. In the Video Production & Publishing category, Autodesk MotionBuilder has a market share of about 5.1%. Other major and competing products in this category include:
Autodesk MotionBuilder 3D character animation software for virtual production enables you to more efficiently manipulate and refine data with greater reliability. Capture, edit, and play back complex character animation in a highly responsive, interactive environment, and work with a display optimized for both animators and directors.
Looking at Autodesk MotionBuilder customers by industry, we find that Computer Software (24%), Higher Education (13%), Computer Games (8%) and Education Management (5%) are the largest segments.
48% of Autodesk MotionBuilder customers are in United States, 12% are in United Kingdom and 9% are in Canada.