Gamification is an online platform and organization that provides its users with game mechanics and marketing related to strategic planning and solving problems. It provides news, insights, research, and commentaries related to its area of focus. In addition, it enables its users to connect with technology providers, attend events and workshops, and connect with experts. Gamification was founded in 2010 and is based in New York City, New York.
SaaS Adoption
SaaS Adoption indicates the level of adoption by this company of software as a service services.
Cloud Adoption
Cloud Adoption indicates the level of adoption by this company of cloud services.
IT Footprint
IT Footprint gives a relative indication of how much IT services this company consumes.
IT Spend
IT Spend shows roughly how much this client spends on IT per year in USD.
Enlyft tracks the use of over 15,000 technologies and has proprietary data on over 18 million companies worldwide.
Gamification uses 5 different technologies from 13 different vendors. They have above average use of several technologies including Apple IOS, Java and Wufoo.
Gamification uses products from 17 different product categories. They are particularly heavy users of products in Web Analytics, Web Content Management, and Operating Systems.
Enlyft tracks the use of over 15,000 technologies and has proprietary data on over 18 million companies worldwide.
Technology | Category | Vendor | Usage |
---|---|---|---|
Apple IOS | Operating Systems | Apple, Inc. | |
Java | Programming Languages | Oracle | |
Wufoo | Web Content Management | Wufoo | |
SAP HANA | Database Management System | SAP | |
Outbrain | Content Marketing | Outbrain |
What other companies use Apple IOS?
Who are the biggest users of Programming Languages?
What countries, industries, and company sizes are most likely to use Wufoo?